Experience


COCO Studios Inc. (Cocodeep.com) Sept. 2006 - Aug. 2009
Character Animator / Modeler / Lead Developer

Animation responsibilites included utilizing Maya to create Character Animation for Cut Scenes, Product trailers and use in the Unity3d Game Engine.

Development responsibilities included co-designing overall code architecture, build management, implementing character & camera systems.

Other responsibilites included working with Contractors and Interns to bring them up to speed with our processes and direct their efforts in making the best use of their contributions.

Meter Maid Me Massacre 2 (Independent Film) June 2006 - Aug. 2006
Character Animator

Created Character Animation in Maya for the faux video-game trailer that accompanied the live-action film.

Dead Men Don't Snore (Independent Film) June 2006 - Aug. 2006
Rotoscope/Motion Graphics

Designed Rotoscoped Artwork for Animated Transitions.

Poultry Geist (Independent Film) Sept. 2005 - May 2006
Direction/Design/Animation (2D)

Wrote short film concept to compliment an existing song, developed the story through storyboards, concept art and animatics. Produced film including animation, and post-production.

Education


Bachelor of Arts in Cinema (Emphasis in Animation)
San Francisco State University 2006

Software
Extensive Experience animating in both Windows and OsX
Proficiency: Maya, Photoshop, Illustrator, After Effects, TVPaint, Unity3D
Experience : Blender, Gimp, Inkscape

References Available upon Request