Designer. Technologist. Problem Solver.

Snail Break

Snail Break!

“Snails are in danger! Pulled from their natural habitat and plopped into a bowl, a pack of snails are about to be cooked! Make a break for the open window - you must help them roll to safety avoiding salt, knives, and other kitchen hazards along the way." –Snail Break

Snail Break is a casual tilt-based game for the iPad in which you help a group of snails navigate the dangers of the Kitchen to escape back into the Garden. On this game I collaborated with a small group of talented programmers and 3D artists under the umbrella The Box Fort.

ROLE: Art Director, UI Designer

TOOLS: Unity3D, Maya, Photoshop, Illustrator

RESPONSIBILITIES:

  • User Interface Design
  • Prototyping User Interface in Unity3D
  • Concepting, Creating and art directing overall visual style of game
  • Website Design
  • Storyboard Illustration
  • Art Asset creation
  • Texture Painting
  • Level Design